Surrounded RegionsFeb 22
Given a 2D board containing
'X' and 'O', capture all regions surrounded by 'X'.
A region is captured by flipping all
'O's into 'X's in that surrounded region .
For example,
X X X X X O O X X X O X X O X X
After running your function, the board should be:
X X X X X X X X X X X X X O X X
class Solution {
public:
void solve(vector<vector<char>> &board) {
// Start typing your C/C++ solution below
// DO NOT write int main() function
if (board.size() <= 1) return;
int rows = board.size();
int cols = board[0].size();
vector<vector<bool>> visited(rows, vector<bool>(cols, false));
vector<vector<bool>> checked(rows, vector<bool>(cols, false));
for (int i = 0; i < rows; ++i) {
for (int j = 0; j < cols; ++j) {
if (!visited[i][j]) {
if (board[i][j] == 'O') {
if (checkIfSurrounded(i, j, board, visited, checked)) {
markChecked(i, j, board, checked);
}
}
else {
visited[i][j] = true;
}
}
}
}
}
bool checkIfSurrounded(int i, int j, vector<vector<char>> &board,
vector<vector<bool>> &visited, vector<vector<bool>> &checked) {
queue<Pos> q;
bool result = true;
q.push(Pos(i, j));
visited[i][j] = true;
while (!q.empty()) {
Pos pos = q.front();
q.pop();
i = pos.row;
j = pos.col;
checked[i][j] = true;
if (j - 1 >= 0) {
if (board[i][j - 1] == 'O' && !visited[i][j - 1]) {
q.push(Pos(i, j - 1));
visited[i][j - 1] = true;
}
}
else {
result = false;
}
if (j + 1 < board[0].size()) {
if (board[i][j + 1] == 'O' && !visited[i][j + 1]) {
q.push(Pos(i, j + 1));
visited[i][j + 1] = true;
}
}
else {
result = false;
}
if (i + 1 < board.size()) {
if (board[i + 1][j] == 'O' && !visited[i + 1][j]) {
q.push(Pos(i + 1, j));
visited[i + 1][j] = true;
}
}
else {
result = false;
}
if (i - 1 >= 0) {
if (board[i - 1][j] == 'O' && !visited[i - 1][j]) {
q.push(Pos(i - 1, j));
visited[i - 1][j] = true;
}
}
else {
result = false;
}
}
return result;
}
void markChecked(int i, int j, vector<vector<char>> &board,
vector<vector<bool>> &checked) {
queue<Pos> q;
bool result = true;
q.push(Pos(i, j));
while (!q.empty()) {
Pos pos = q.front();
q.pop();
i = pos.row;
j = pos.col;
board[i][j] = 'X';
checked[i][j] = false;
if (j - 1 >= 0) {
if (checked[i][j - 1]) {
q.push(Pos(i, j - 1));
checked[i][j - 1] = false;
}
}
if (j + 1 < board[0].size()) {
if (checked[i][j + 1]) {
q.push(Pos(i, j + 1));
checked[i][j + 1] = false;
}
}
if (i + 1 < board.size()) {
if (checked[i + 1][j]) {
q.push(Pos(i + 1, j));
checked[i + 1][j] = false;
}
}
if (i - 1 >= 0) {
if (checked[i - 1][j]) {
q.push(Pos(i - 1, j));
checked[i - 1][j] = false;
}
}
}
}
typedef struct Pos {
int row, col;
Pos(int i, int j): row(i), col(j) {};
};
};